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Take note of the armory - it should supply you with several types of sniper rifles, along with a C4 and a Tactical Bomb(although there is nothing tactical about it since it functions just like the C4).Do not use the Mythos against the Scarab - it will barely damage the Scarab, and will rarely hit the weak spot.The walker is not your main concern - there will usually be enemy Seraphs and Phantoms, sometimes supporting the Scarab.However, the AA gun on the top will take out any aircraft with suppressive fire, and can more easily aim up at any exiting aircraft. The Scarab is not that dangerous, as it's main gun has difficulty aiming at high targets, such as the hangar.Having them in jets is recommended as they can easily get from one place to another. You don't have turrets, so leave at least 2(the total area of the base is rather large, including other entrances) people to guard the base. Halo CE has a lame physics engine, and you'd just likely fall off while the vehicle is moving. Boarding parties on a dropship or any other vehicle do not work.
#Halo custom edition maps with turrets driver#
That would mean double the firepower, and no suicidal mistakes due to non-cooperation between the driver and gunner. Do not waste time finding a gunner for a Longsword, instead just get him in another Longsword.You'll just end up killing whoever you're supporting. If you are supporting the flag runner, get in an aircraft since land vehicles have more limitations to where they can go and are slower than aircraft.If you are running for the flag, get on the jet as it is the fastest vehicle in the hangar.The Mythos is weak compared to the Scarab, although it is useful against air targets, despite it's projectile velocity.
#Halo custom edition maps with turrets how to#
The Longsword is great for bombing runs, but only if you know how to use it - don't stay too close to the ground or else you'll end up dying - and having the risk of the enemy securing the Longsword.